Ĭombining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will primarily include the ability to free-form cut on specific surfaces.ĭevelopment begin scheduled for August 2022. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game.Īll back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. Introduces character animations while interacting with and customizing FPS weapons. ![]() Props Team completed, scheduled for Actor Feature Team to begin in April 2022.Īctor Tech - Physicalized Weapon Handling This builds on the Personal Inventory, expanding the inventory UI to include lockers. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. They will also be able to dodge to the side to avoid gunfire or falling debris. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. Improves freedom and control while traversing ladders. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42).įurther improves the EVA experience following the transition to IFCS. Retaliator Room OC Swapping (previously: Vehicle Module Swapping) (Previously: Ship Interior/Exterior Culling) Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. Gradual rollout with no set release date. Updating XML vehicle data to be stored in a new optimized location and format. ![]() Migrating Legacy Vehicle XMLs to Datacore When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). This is in support of the wider persistent streaming and server meshing initiatives. Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. The Space Whale is a creature from the gaseous planet Crusader. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey.įinished. Implementing the boreal stalker creature into the game. īuilding and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players.īuilding and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. Previously scheduled for Alpha 3.12 and later removed for a potential release in 3.13. Generating concepts for frontier-style clothing for players and NPCs.Īn upcoming player armor set that we're keeping under wraps for the time being. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.Įncompasses all tasks related the Advocacy undersuit made by Basilisk. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. Vastly expand the interactive usables needed for an assortment of shops and patrons.
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